On a stool on the roof of the Inferno Club. In order to return back to Pack-a-Punch, the player must simply lower the DEFCON level to Level 5 and retake the teleporter in the War Room. Pack-a-Punch (WAA-HOOOO)! The player will then be able to go back to the Pack-a-Punch chamber to fix the pumps, which will drain the water around the machine, thus allowing usage. Once charged, the player must go to the Roof and use the shield to power a Voltmeter. "An abandoned Soviet Cosmodrome where unholy creations lurk in the shadows, and dark undead experiments run loose." Complete maps from the original saga are fully remastered and HD playable, within Call of Duty®: Black Ops III. 12 guides. The player must head to the TV station and talk to Elvira. Chimp on the barbie. All three loading platforms will be permanently active, and the Dragon can be called to any of them for 500 points. Once all four altars have been located and interacted with, the Pack-a-Punch Machine will spawn at the last altar that was interacted with. However, the player should be careful not to stand in the lava for too long as it will eventually down them. Once the power is restored, Ravenov will urge Requiem to return to his station to use the machine. It also appears in Call of Duty: Mobile within the menu, using COD Points to upgrade weapons. The generator's locations are. Hold the "use" button to climb onto the Dragon's saddle, where a cutscene will play of the Dragon flying to the Hatchery and the saddle launching you off its back and into the building similar to the Wundersphere. Then take the zipline to the facility at the top of the cliff and turn on the power. After both are free, proceed to Pack-a-Punch and after waiting awhile it will be unlocked. In Green Run, Nuketown Zombies, Die Rise and Buried, the Pack-a-Punch machine now sits on top of a table with three legs, the missing leg being replaced by a brick. To access it, the players have to kill 100 zombies (the amount of remaining zombies can be seen on the "Welcome to Nuketown" sign in the center of the map), after which a meteorite will fall from the sky accompanied with a warning siren. The teleporter enters a cooldown period, and any subsequent time the players wish to access the Pack-a-Punch machine, the teleporter must be re-linked to the mainframe. 5 Zombies Pack-A-Punch Weapon Camos; 3 Call of Duty®: World at War Maps: Nacht der Untoten, Verruckt, and Shi No Numa; 4 Call of Duty®: Black Ops Maps: Kino Der Toten, Ascension, Shangri-la, and Moon; Call of Duty®: Black Ops II Map: Origins . In front of the Pink Cat, on the sidewalk. The Pack-a-Punch machine is seen on the platform where the players start, blocked off by a door. There, the player can use the Pack-a-Punch Machine, as well as a teleporter to return back to the map. In addition, a battery sits on top to the left, providing power to the machine. In Attack of the Radioactive Thing, accessing the Pack-a-Punch Machine is a bit more complicated than in previous maps. They must then ride Pegasus to the Pack-a-Punch area and then two eagles must be freed with a specialist weapon with one needing to be shot down first. Zombies Chronicles includes - 8 remastered classic Zombies Maps from the original saga - 20 Vials of Liquid Divinium - 2 All-New Whimsical GobbleGums - Zombies Pack-A-Punch Weapon Camo includes 5 Colour Variants Call of Duty Black Ops III combines three unique … Only one stain is visible in. Blood and Gore, Strong Language, Intense Violence, Moon Easter Egg - Cryogenic Slumber Party / Big Bang Theory, Call of Duty: Black Ops -- Call of the Dead, Things Ghost of Tsushima Doesn't Tell You. In order to reach Pack-a-Punch, the power must be turned on, afterwards the player needs to proceed to the bunker and activate the ventilation system. Once the Pack-a-Punch machine appears as a drop, it can be used immediately. To access it, the power must be turned on, and all the elevators will start working, one of them containing the Pack-a-Punch machine. Locating and accessing the Pack-a-Punch Machine. The Pack-a-Punch machine is located in a closed panic room in the war room (middle floor). To leave, the player must use the Electric Chairs located on the Golden Gate Bridge. These are the selectable missions in Call of Duty Black Ops. To access it again once the players teleport to the Moon, all players must stand on the teleporter pad over the power switch (it is accessible by jumping on it from the area with the AK-74u). The Pack-a-Punch machine is located on the third floor of the cell block, and it can be used without restrictions or having to solve anything beforehand, save from opening the gates to get there. Pick up the reel and board the boat. Every map has these hidden in some minor easter egg. Before going onto the boat, there is a film reel to the left of the entrance of the building where the boat is. The Pack-a-Punch machine is at the end of the spiral staircase. This content expansion delivers 8 remastered classic Zombies maps from Call of Duty®: World at War, Call of Duty®: Black Ops and Call of Duty®: Black Ops II. Infinite Warfare is unique in that it has two camos per map, with one for when the weapon is Pack a Punched and then the second for when it is upgraded further. First the player needs a zipline handle which can be acquired by picking up, repairing and turning two cranks at each end of the ship. In order to gain access to the Pack-a-Punch Machine, the player must first turn on the power. The last part is found in the room with the cocooned zombies. Zombies will continually attack the Drop Pod, even during round transitions, reducing the condition from green to yellow to red until the Pod is destroyed, causing the player to wait for another Code Cylinder. Like Voyage of Despair, the Pack-a-Punch Machine will move to different locations, starting with the Roof, the power room in Building 64, and finally the Power House before returning back to the roof and continuing the cycle. The Pack-a-Punch machine can be accessed by draining a pool of water, which must be done by acquiring three machine tools. The Pack-a-Punch Machine is a utility powered by Element 115 found in every Zombies map after Shi No Numa (excluding Dead Ops Arcade, Bus Depot (Survival), Diner, and Farm). In The Beast from Beyond, the Pack-a-Punch portal is located in the outside area across a destroyed bridge. Zombies will randomly drop Code Cylinders (similarly to the Tram Fuses on Der Eisendrache) corresponding to one of the three loading platform locations, which the player can use to activate a Groph Module, sending a Drop Pod to a random location. The player needs to first turn on the power. To access it, the player must turn on the power and link the teleporter in the theater to the mainframe. After it is built, the machine can be used. Finding the Pack-A-Punch on Five map in Zombies mode Make a crawler, then go into the middle room, and adjust the DEFCON level to DEFCON 5. A critter took a bite from her and now she's in the sky. Afterwards, the machine will occasionally move between the three locations. The wings can be equipped by holding the "use" button on a mannequin wearing them on the third floor of the Department Store. The boat will take the player to Turtle Island, where a broken film projector can be found in the cabin. With the token, the player can open up a small backroom with a broken projector, which can be fixed with the film reel. This will teleport all players back into the No Man's Land, and the Pack-a-Punch machine can be used there. Once all three parts have been collected, the player can assemble the Teleporter Signal Amplifier at one of the buildable stations around the map. All six 115 Generators must be activated for the Pack-a-Punch to turn on. Map Guide; Firebase Z [Map Guide](Link required) Intel. With Pack-a-Punch, I have a hunch, your problems will be gone, but if you end up on the ground, sing a country western song. The Pack-a-Punch machine is on the ground level of the Hatchery, a building separate from the rest of the map accessible by riding a Dragon from one of the loading platforms in the Dragon Command Center, Tank Factory, or Supply Depot. Upon activating the Voltmeter, two spirits will manifest the Pack-a-Punch Machine. When completed, a Gateworm will spawn above the table; these can all be taken at once in solo and co-op. To access it, the power must be turned on and all four DEFCON switches have to be used to lower the DEFCON level to 5. Like Rave in the Redwoods, the player must assemble a few parts before the player can access the Pack-a-Punch, which is located in a portal found in a backroom in the Pink Cat. Once the big Apothicon monster flies in view of the machine, press the action button on the terminal, causing the monster to be zapped by four different Death Ray devices, causing it to freeze in place. The Pack-a-Punch machine will be randomly placed in any of three spots around the map (in a pool of water near Stamin-Up, Quick Revive or Juggernog). The level also features four all new multiplayer map. In Call of Duty: Mobile, previously unlocked weapons can be upgraded using the in-menu Pack-A-Punch machine using COD Points. After the power is on, go to the ship and pick up a broken flinger box, take it to the lighthouse to get it repaired. Some weapons may gain attachments, change fire mode and some may even fire different projectiles after Pack-a-Punching. After the task is complete the tuning fork must be collected, then after obtaining all three the door to the forest which contains Pack-a-Punch can be opened. The room can be accessed then, regardless of DEFCON levels. The machine typically changes the weapon's name, adds one or more attachments, increases the damage output, increases the magazine capacity and makes the firing sound higher pitched accompanied by a red/purple muzzle flash. WARNING! In order to acquire it, all three Aether Reactors must be activated. The machines will randomize each game, and it swaps places with Juggernog, Double Tap Root Beer, and Mule Kick. Once all heads are acquired, the player must head underground to the temple, where a device in the center of the room is. Download Game. The five modules are Blast Furnace (makes a zombie burst into flames which can spread to multiple zombies eventually killing them), Fireworks (zombies hit with the fireworks bullet will explode into fireworks with a model of the weapon that shot it; the fireworks last for three seconds and kill any zombies in its area of effect), Turned (turns the zombie against the other zombies and will melee the closest ones to death with one swipe to kill each, until the turned one dies), Dead Wire (creates a mini Wunderwaffe effect and chains to up to ten zombies, gaining its chaining ability as rounds progress), and Thunder Wall (a Thunder Gun effect will propel zombies in close range of the zombie struck with the thunder wall bullet in the air). If the player shoots down 5 floating tablets across the map with the Apothicon Servant, the rocks will glow, enabling the Pack-a-Punch to upgrade the Apothicon Servant into the Estoom-Oth. Pack-a-Punched weapons sound very different compared to previous maps; they are noticeably lower-pitched with a pulsating sound. After each one is defeated, they will drop a blue power-up of their head. Four spikes will be stood up from the floor, in front of the device. Do keep in mind that the elevator can move to another floor while Pack-a-Punching, which means that there is a chance for the player to lose 5000/2000 points and their weapon in the Pack-a-Punch. In Voyage of Despair, the player must first make their way to the stern of the ship and retrieve the Sentinel Artifact. After this, the rocket can be launched via a button next to the power switch, and after it has taken off or blown up, the big door blocking off the launch pad opens and the player can use the Pack-a-Punch machine. When all players have exited the panic room, the doors will close and the DEFCON resets to 1. During this time period, the players will be free of zombies (as they cannot enter the teleporter and more will not come out of the windows in the room), however after it, the panic room's doors leading into the war room will open and the Pack-a-Punch machine will become unusable. Pack-a-Punch (Everybody)! To access it, the power must be turned on, and the player must go through the mansion where the ghost roams and through the maze. The third needs power to open; a Turbine has to be placed next to the door in the Power Plant with a lightning symbol on it. To unlock the door that hides Pack-a-Punch, the player must complete all four Rituals around the map. In most maps, when a weapon is being Pack-a-Punched, a small red flag that says "Please Wait" rises on the right side of the Ray Gun depictions, above the machine. (YEE-HAA!!!) In the Recreation Area, leaning again the booth below the camper near the entrance to the Old Marvin Mine. Once the Aether Tunnel is used and the player is transported to the Pack-a-Punch part, pick it up and head back to the center of the Particle Accelerator and the "Machine" will be crafted once the player exits the Dark Aether.